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Coh 3 review
Coh 3 review











coh 3 review
  1. #Coh 3 review full
  2. #Coh 3 review series

Read the full Company of Heroes 3 Review - Single-Playerĭespite those oddities that are most noticeable for long-time players, the general pace of fights has improved.

#Coh 3 review series

After the brilliant World War 2 campaigns we’ve seen from this series in the past, it’s hard not to be disappointed in these. A buggy and frustratingly designed dynamic Italian campaign map feels like it’s just wasting time between the exciting tactical battles it loosely connects, and the North African campaign’s strong missions are strung together by loose stories that fail to connect. But its campaigns are both wrapped up in big ideas and stories that just don’t work out well. Battles are often spectacular in their use of terrain and the series’ traditional mix of infantry and armor, and are consistently interesting despite the lackluster AI that loves to blunder its way into an unconvincing defeat. The core of Company of Heroes 3’s pair of single-player campaigns is fun, tactical RTS action of the kind the series is well known for.

coh 3 review

What We Said About CoH3's Single-Player Campaigns Likewise, a longstanding and fun feature of CoH is that you can hear enemy vehicles in the fog of war, but in CoH3 that disappeared idling engine noise lets tanks get a bit stealthier than I'd like.

coh 3 review

This would normally be a curiosity, but sometimes vital sounds – noises meant to alert you to units under attack off screen can vanish under machine gun fire – don't play or get totally lost in the background, causing you to lose a unit that would otherwise have lived if you'd retreated it. Something to do with not starting and stopping correctly, maybe? For example, the sound of a tank engine idling doesn't always play correctly if you weren't looking when the tank stopped moving. There's something weird going on when sounds start playing over each other, as they often do in a battle. That nice bass explosion, however, can too easily fade into the background when other weapons are firing. Individual sound effects, taken in isolation, are excellent, like the delightful blast and ring of a shell exploding against a tank. In fact, perhaps the single biggest disappointment in Company of Heroes 3’s multiplayer mode is that its sound seems oddly muddled. The quality of animations and of most models (with some notable exceptions) goes a long way towards that, though sound design is far below this series’ standard. To best use or defeat a unit you have to understand how it moves, turns, and accelerates. Vehicles, meanwhile, come in their own speeds and flavors, and are forced to deal with realities like turret rotation speed for tanks or turn radius for wheeled vehicles. Watching infantry in action is also better than ever, with detailed animations showing men vaulting over nearby cover on their own to get past fences and walls. Infantry units rendered as whole squads make the battlefields come alive with motion even when there are only a few actual units present, with each member covering terrain as a group with others and taking cover to protect themselves. The highlight here is the series' distinctive interplay of infantry and vehicle combat. An anti-tank gun counters vehicles, but only in ambush or defense situations a flimsy scout car can bedevil one with flanking maneuvers because the men behind the gun’s forward-facing shield can only turn their weapon so fast. Units have counters and counter-plays like in other RTS games, but using them effectively is dependent on your deployment and tactical maneuvers rather than simply a rock-paper-scissors triangle. Emphasis on movement and physical reality, how long a gun takes to move around, to set up, and to aim before they can become lethal is what flavors Company of Heroes games, and that flavor is richly present in CoH3.













Coh 3 review